Range Mapper as a C.O.F.F.E.E. Script
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Sometimes you may wish to control everything in one script, especially if you’re creating complex xpresso setup, too much nodes can get messy in xpresso editor…
That’s because I would like to share a small Cinema 4D C.O.F.F.E.E. Script doing the same job with default Range Mapper Node in Cinema 4D Xpresso.
var fixbug = ((Input_Upper - Input_Lower)/100);
var expres = ((Output_Upper - Output_Lower)/100)*(Input - Input_Lower);
if (Input_Upper == Input_Lower)
fixbug = 1;
expres = 0;
Output = expres/fixbug + Output_Lower;
Of course we need to create our C.O.F.F.E.E. node and paste this code. And also we should add Input_Lower, Input_Upper, Output_Upper, Output_Lower ports.